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There are 25 videos in this category and 0 videos in 0 subcategories.
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Not Right For WatchKnowLearn
Ages: 12 - 18
2621 Views:
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In Be The Game, high school students mentor peers and use game design as a tool for teaching science, technology, engineering, and math, and the program's high tech bus travels to locations where tech facilities are not available. GlossarySTEM (scie...nce, technology, engineering, and mathematics): The four academic disciplines considered the core technological underpinnings of an advanced society, according to the National Research Council and the National Science Foundation.Game Maker: A software application that allows its users to easily develop computer games without having to learn a complex programming language. (4:30)
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August 11, 2011 at 11:38 PM
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Not Right For WatchKnowLearn
Ages: 10 - 18
2580 Views:
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Students ages 9-19 from around the globe work in teams and communicate via Web 2.0 technologies to build educational Web sites for the ThinkQuest contest. (3:34)
August 18, 2011 at 12:10 AM
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Not Right For WatchKnowLearn
Ages: 10 - 18
2561 Views:
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Sync up with the new generation of connected learners. The Digital Generation Project presents video portraits of the lives of young students from around the country who are using digital media to learn, communicate, and socialize in new and exciting... ways. (4:01)
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August 16, 2011 at 11:28 PM
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Not Right For WatchKnowLearn
Ages: 18 - 18
2558 Views:
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The cultural anthropologist discusses kids' everyday participation with new media and how learning is happening in informal settings of socialization and play. (9:08)
August 19, 2011 at 11:39 PM
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Not Right For WatchKnowLearn
Ages: 18 - 18
2552 Views:
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The coauthor of Born Digital shares his thoughts on the rapidly evolving digital age from the perspective of a law professor and a parent. (4:12)
August 20, 2011 at 12:01 AM
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Not Right For WatchKnowLearn
Ages: 18 - 18
2548 Views:
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The founder of multiple-intelligences theory discusses the challenges ethics and education face as digital media become more prevalent. (5:02)
August 20, 2011 at 12:32 AM
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Not Right For WatchKnowLearn
Ages: 18 - 18
2508 Views:
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The USC media professor describes the role of digital media in cultural transformation. (9:09)
August 20, 2011 at 12:23 AM
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Not Right For WatchKnowLearn
Ages: 18 - 18
2460 Views:
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Katie Salen, executive director of design for Quest to Learn (Q2L) and professor at Parsons The New School for Design, talks about the value of games and technology and the empowerment of play. (12:56)
August 20, 2011 at 12:11 AM
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Not Right For WatchKnowLearn
Ages: 18 - 18
2262 Views:
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Educomics http://www.educomics.org/ is a European Union education project. It has built sets of resource materials for teachers based on research and piloting in EU schools, so that teachers will have clear examples and guides to use digital comics i...n their teaching practice.
(03:46)
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November 8, 2010 at 08:35 AM
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Not Right For WatchKnowLearn
Ages: 10 - 18
2596 Views:
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Both in the classroom and in after-school pods, students learn to become critical creators in Chicago's Digital Youth Network. On Remix World, the program's social-networking site, participants share, critique, and discuss their work. (5:30)
August 17, 2011 at 11:35 PM
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